November Update

We have finally finished and released Jewel Monsters – a simple match-3 game where you fight the monsters by matching the gems of the same color with the monsters. Really simple mechanics, but the purpose of the game was to make a good basis for the future bigger match-3 game(s) that will have more complex … Read more

October update

In October we have finished and launched Battalion Commander on Google Play Store! We payed with the controls to achieve smooth gameplay experience on mobile devices. As a result, the game has better standard control schema where the squad follows the finger and an additional option with screen joystick. The iOS version is coming … Read more

September update

September was pretty busy for our team. One of the most important things this month: we have finished porting Takeover to mobile and released it on Google Play Store! There are some obvious issues, like the game interfaces are a bit too small on the phones, but it’s not that easy to fix… Really hope … Read more

August update

Hello! This is the second monthly development update about what happened here in August. First of all, we had a birthday! IriySoft was found on August 15 in 2005, so we’re 16 now! 🥳🎂🎉 Some of us had vacations, there were some health issues as well, so our projects progressed slow in August. Here is … Read more

July update

We do not post in the blog often, so I decided to make a monthly summary of what happened in the company. Hope such updates will be posted every month from now on 🙂 Cursed Treasure 2 Ultimate Edition Steam release is pushed back to early Autumn 2021. The publisher said they need more time … Read more

Cursed Treasure 2 Ultimate Edition – what’s that?..

In 2020 we partnered with Surefire publisher to create an updated and localized version of Cursed Treasure 2. And now it’s released in Steam and EGS. Cursed Treasure 2 Ultimate Edition on Steam Basically it was supposed to be the same Cursed Treasure 2 game with Chinese and other languages localization and a couple of … Read more

Cursed Treasure 2 Remastered (HTML5)

As you could notice, we started porting our Flash game hits to HTML5 using OpenFL to let them stay alive after the Flash player is finally banned. Using OpenFL allows to also create mobile versions of the games, as we did with Cursed Treasure and Cursed Treasure Level Pack. The most recent release of the … Read more

Cursed Treasure 3 is on hold

We haven’t posted about Cursed Treasure 3 progress for quite some time already and people are asking about the progress here and there, so here is the update. Cursed Treasure 3 development is on hold for almost a year already. The reason for that is simple – we run out of development budget and the … Read more

Cursed Treasure 2 iOS update

We have finished Cursed Treasure 2 iOS version update. It was supposed to be a simple rebuild to allow the game stay in the App Store, since there was no 64bit support and it would be removed soon. But instead of a simple recompilation we had to do quite some work. The code base of … Read more