August update

Hello! This is the second monthly development update about what happened here in August.

First of all, we had a birthday! IriySoft was found on August 15 in 2005, so we’re 16 now! 🥳🎂🎉

Some of us had vacations, there were some health issues as well, so our projects progressed slow in August. Here is a quick news list on the upcoming releases:

  • Cursed Treasure 2: Ultimate Edition. We are still waiting for the releas date confirmation from the publisher and yet there is no clear information from them 🙁 Hope to have some news about this game soon, since it’s ready and we’re really excited to release it!
  • Jewel Monsters match-3 game development is suspended, but we plan to get back to it in September.
  • Takeover mobile version is almost ready, we’re testing it now and it should be released on Android and then on iOS really soon.
  • Same goes for Battalion Commander mobile — hope to release it in September!
  • Another game to be updated soon if Gods Of Arena. We’ve added a few new items, several unique quests and re-balanced the game. There are some small improvements and funny cut scenes as well.

Now the games that deserve more details (and screenshots):

Battalion Commander 1917

The game comes together really well. The game is similar to the previous installments, but we’ve added some new mechanics and the WWI units and vehicles look really cool.

We are working on finalizing all the new enemies, upgrades and features and plan to start balancing it soon.

Hidden Object game

In August we focused on making more locations for the game. Now it’s time to make the game concept that will describe the game story and goals, list the locations and define the game scope. We were working on the art only, but hope we can start working on the code soon!

Cursed Treasure 1.5 (or maybe 1.25…)

In July we finished the new features and enemies and made new levels (that are not yet playtested though, so most probably will be changed). So now we can confirm that the game will have the following:

  • Caves that allow enemies to move underground protected from towers and spells
  • Flying enemies — will work same as in Cursed Treasure 2
  • Jumping enemies that can jump over 1 tile thick walls (!)
  • There will be 3 gems instead of 5, similar to Cursed Treasure 2: Ultimate Edition
  • Same for the level ratings: Brilliant if all gems saved (may be touched), Excellent is 2 saved, Good if 1 saved.
  • The skill that adds an extra fake gem that doesn’t count if the enemies snatched it 😉

In September we’ll work on the game balance and levels art, that may take quite some time.

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