We have finally finished and released Jewel Monsters — a simple match-3 game where you fight the monsters by matching the gems of the same color with the monsters. Really simple mechanics, but the purpose of the game was to make a good basis for the future bigger match-3 game(s) that will have more complex gameplay and metagame. Actually we had King’s Guard in mind.
The forest that you walk through from monster to monster was not initially planned — we wanted to make the game really simple, the monsters were supposed to appear from transparency on the static background one by one. But then the developer said «what if…» and the magic started 🙂 So we ended up with nice isometric forest walking. To be honest, there is an itch to make a non-match-3 game using this ‘engine’ now… Hope to make something on top of Jewel Monsters next year!
- Cursed Treasure 2: Ultimate Edition is still scheduled for February 2022. Looks like it will be released in Steam and the EGS release will be delayed since the publisher still can’t get access to the EGS self-publishing tools, so we can’t make the EGS build. We plan to make the final game balancing round in January to make the game slightly easier, because there are reports from testers that the game is a bit too hard.
- Battalion Commander 1917 is still being balanced and debugged — we have underestimated it for sure. On of the reasons is: it’s based on the old Battalion Commander 1 and 2 codebase that has some issues that we had to address. And we’re adding new enemies and features as the development goes further because it’s needed to make the game more fun and balanced. Looks like the game will be finished in early 2022.
- Gods Of Arena update is still not ready (!) One of the reasons is that we got some strange issues with Firebase configuration, that required several round of chatting with Google support to address them. On top of that, for some unknown reason Unity Ads keep playing test ad blocks in the updated build — we need to fix it to be able to release the update.
- Also in progress: iOS release of Takeover and Battalion Commander, various site-locks to better spread our browser games and improve the income, New Year celebration preparations 🙂
Cursed Treasure 1½
The current stage is: we have all the (15) levels designed and balanced. They need further balance polishing though and it will take some time. And there is a list of bugs and features that need to be fixed and implemented (hope to implement features and fix bugs, not vice versa!!!). Taking into account the New Year hassle, we believe that the game will be ready for release in late January 2022.
Good news: the last level will have the shape of the skull!