We have finished Cursed Treasure 2 iOS version update. It was supposed to be a simple rebuild to allow the game stay in the App Store, since there was no 64bit support and it would be removed soon. But instead of a simple recompilation we had to do quite some work.
The code base of the game is quite old (the last build was done in 2015) so it didn’t want to compile with our current OpenFL development environment set up. It took some time to fix all the issues and then… we got a build with all the texts shifted and cut 😱
So we spent some time more to find and fix all the text issues. Now it’s finished, uploaded and live %)